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<h1>K:/VoodooShader/DX8_Module/Wrapper.cpp File Reference</h1><code>#include &quot;<a class="el" href="_wrapper_8cpp.html">Wrapper.hpp</a>&quot;</code><br/>
<code>#include &quot;<a class="el" href="_includes_8hpp_source.html">Includes.hpp</a>&quot;</code><br/>
<code>#include &quot;<a class="el" href="_adapter_8hpp_source.html">Adapter.hpp</a>&quot;</code><br/>
<code>#include &quot;<a class="el" href="_core_8hpp_source.html">Core.hpp</a>&quot;</code><br/>
<code>#include &quot;<a class="el" href="_exception_8hpp_source.html">Exception.hpp</a>&quot;</code><br/>
<code>#include &quot;<a class="el" href="_fullscreen_manager_8hpp_source.html">FullscreenManager.hpp</a>&quot;</code><br/>
<code>#include &quot;<a class="el" href="_logger_8hpp_source.html">Logger.hpp</a>&quot;</code><br/>
<code>#include &quot;<a class="el" href="_material_manager_8hpp_source.html">MaterialManager.hpp</a>&quot;</code><br/>
<code>#include &quot;<a class="el" href="_meta_8hpp_source.html">Meta.hpp</a>&quot;</code><br/>
<code>#include &quot;<a class="el" href="_parameter_8hpp_source.html">Parameter.hpp</a>&quot;</code><br/>
<code>#include &quot;<a class="el" href="_shader_8hpp_source.html">Shader.hpp</a>&quot;</code><br/>
<code>#include &quot;<a class="el" href="_texture_8hpp_source.html">Texture.hpp</a>&quot;</code><br/>
<code>#include &quot;../Framework/VoodooFramework.hpp&quot;</code><br/>
<code>#include &quot;D3D9.h&quot;</code><br/>
<code>#include &quot;Cg/cgD3D9.h&quot;</code><br/>
<code>#include &lt;d3d9.h&gt;</code><br/>
<code>#include &lt;d3dx9.h&gt;</code><br/>
<div class="dynheader">
Include dependency graph for Wrapper.cpp:</div>
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<div class="center"><img src="_wrapper_8cpp__incl.png" border="0" usemap="#_k_1_2_voodoo_shader_2_d_x8___module_2_wrapper_8cpp_map" alt=""/></div>
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This graph shows which files directly or indirectly include this file:</div>
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<table border="0" cellpadding="0" cellspacing="0">
<tr><td colspan="2"><h2>Classes</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_fake_device.html">FakeDevice</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_fake_object.html">FakeObject</a></td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Fake DX8 object class for use by the game.  <a href="class_fake_object.html#_details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_fake_surface.html">FakeSurface</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_fake_texture.html">FakeTexture</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_fake_device_1_1_render_state.html">FakeDevice::RenderState</a></td></tr>
<tr><td colspan="2"><h2>Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_wrapper_8cpp.html#abc84b55bea9f61ead371bf17437198b0">__declspec</a> (dllexport) void *__stdcall Direct3DCreate8(UINT version)</td></tr>
<tr><td colspan="2"><h2>Variables</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">static bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_wrapper_8cpp.html#a6ae1f4ef0b7021f15268fb8f38867fcd">BackBufferWasCleared</a> = false</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">static HWND&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_wrapper_8cpp.html#a01d42336c19d3c17c527fc20b3f533fd">client_hWND</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">static int&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_wrapper_8cpp.html#af0af66b45ec5ffdc2594ffc6a3780a7f">clientWND_height</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">static int&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_wrapper_8cpp.html#ab04e79b4d01b410a6f55518a117b2e65">clientWND_width</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">static DWORD&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_wrapper_8cpp.html#a96a2fcb5be794bf5eec5ec5109257b0e">CurrentDestBlend</a> = 0</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">static DWORD&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_wrapper_8cpp.html#a1e4b60c8d10ca9a4146b7218925f7783">CurrentSrcBlend</a> = 0</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">static <a class="el" href="struct___d3_d_c_a_p_s8.html">D3DCAPS8</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_wrapper_8cpp.html#ad871b1decd43033b5d94c5cd4240e77d">d3d8Caps</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">static IDirect3DDevice8 *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_wrapper_8cpp.html#a520e64000cf556d738e2bad2f0b411e5">fakeDevice</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">static IDirect3D8 *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_wrapper_8cpp.html#af31c27cd415c2e9856c7f2bc805d6a07">fakeDirect3D</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">IDirect3DTexture9 *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_wrapper_8cpp.html#a6297ac7e9cab3445bda0ffa00797f228">FakeWaterTexture</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">static bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_wrapper_8cpp.html#ac80f60467004cecdbcc434e10825f4f6">HUDRenderingStarted</a> = false</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">unsigned int&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_wrapper_8cpp.html#a589d64202487f78e3cc30dd2e04c5201">index</a> = 0</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">static bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_wrapper_8cpp.html#a32e2060c13011a2a8ca4092e3383731d">LoadingScreen</a> = true</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">static float&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_wrapper_8cpp.html#aeabad8b7684a6990da651f8265fa4c52">MatrixHUDidentifier</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">static IDirect3DSurface9 *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_wrapper_8cpp.html#a47a4861231fcf7d8b4643aaf225f18bc">OldDepthSurface</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">static bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_wrapper_8cpp.html#a429224b9707f36b93e2d1c925b15cc48">RenderedGrass</a> = false</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">static bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_wrapper_8cpp.html#a586e071d4deb99ff0849b33c1f6ca48e">RenderedLand</a> = false</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">static bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_wrapper_8cpp.html#af25c35a701551195ac7076f143f57e3c">RenderingToTexture</a> = false</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">static bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_wrapper_8cpp.html#ab5a774dd58d680b977c059d7ab55c582">ShadersApplied</a> = false</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">static bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_wrapper_8cpp.html#aa739ea8418e67af937fc262e863d54ed">ShadowPlaneDrawn</a> = false</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">static int&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_wrapper_8cpp.html#a09467367454312afdf090ec7d63cb8b3">tcount</a> = 0</td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_voodoo_shader_1_1_core.html">VoodooShader::Core</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_wrapper_8cpp.html#a8851208dfc71f393e4b07e822e8a9bf1">VoodooCore</a> = NULL</td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_voodoo_shader_1_1_direct_x9_1_1_adapter.html">VoodooShader::DirectX9::Adapter</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_wrapper_8cpp.html#a713cce27ba1e7e1d8ab9e8104f0d86af">VoodooDX9</a> = NULL</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">static bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_wrapper_8cpp.html#a8bdb656d0b4203354c4f789f1c5f1c97">WindowedMode</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">static bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_wrapper_8cpp.html#ae7e3a6ad1f15cf83ba640689d354b2ea">zWriteEnabled</a> = 0</td></tr>
</table>
<hr/><h2>Function Documentation</h2>
<a class="anchor" id="abc84b55bea9f61ead371bf17437198b0"></a><!-- doxytag: member="Wrapper.cpp::__declspec" ref="abc84b55bea9f61ead371bf17437198b0" args="(dllexport) void *__stdcall Direct3DCreate8(UINT version)" -->
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          <td class="memname">__declspec </td>
          <td>(</td>
          <td class="paramtype">dllexport&nbsp;</td>
          <td class="paramname"></td>
          <td>&nbsp;)&nbsp;</td>
          <td></td>
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<hr/><h2>Variable Documentation</h2>
<a class="anchor" id="a6ae1f4ef0b7021f15268fb8f38867fcd"></a><!-- doxytag: member="Wrapper.cpp::BackBufferWasCleared" ref="a6ae1f4ef0b7021f15268fb8f38867fcd" args="" -->
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          <td class="memname">bool <a class="el" href="_wrapper_8cpp.html#a6ae1f4ef0b7021f15268fb8f38867fcd">BackBufferWasCleared</a> = false<code> [static]</code></td>
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<a class="anchor" id="a01d42336c19d3c17c527fc20b3f533fd"></a><!-- doxytag: member="Wrapper.cpp::client_hWND" ref="a01d42336c19d3c17c527fc20b3f533fd" args="" -->
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          <td class="memname">HWND <a class="el" href="_wrapper_8cpp.html#a01d42336c19d3c17c527fc20b3f533fd">client_hWND</a><code> [static]</code></td>
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<a class="anchor" id="af0af66b45ec5ffdc2594ffc6a3780a7f"></a><!-- doxytag: member="Wrapper.cpp::clientWND_height" ref="af0af66b45ec5ffdc2594ffc6a3780a7f" args="" -->
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          <td class="memname">int <a class="el" href="_wrapper_8cpp.html#af0af66b45ec5ffdc2594ffc6a3780a7f">clientWND_height</a><code> [static]</code></td>
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<a class="anchor" id="ab04e79b4d01b410a6f55518a117b2e65"></a><!-- doxytag: member="Wrapper.cpp::clientWND_width" ref="ab04e79b4d01b410a6f55518a117b2e65" args="" -->
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          <td class="memname">int <a class="el" href="_wrapper_8cpp.html#ab04e79b4d01b410a6f55518a117b2e65">clientWND_width</a><code> [static]</code></td>
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<a class="anchor" id="a96a2fcb5be794bf5eec5ec5109257b0e"></a><!-- doxytag: member="Wrapper.cpp::CurrentDestBlend" ref="a96a2fcb5be794bf5eec5ec5109257b0e" args="" -->
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          <td class="memname">DWORD <a class="el" href="_wrapper_8cpp.html#a96a2fcb5be794bf5eec5ec5109257b0e">CurrentDestBlend</a> = 0<code> [static]</code></td>
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<a class="anchor" id="a1e4b60c8d10ca9a4146b7218925f7783"></a><!-- doxytag: member="Wrapper.cpp::CurrentSrcBlend" ref="a1e4b60c8d10ca9a4146b7218925f7783" args="" -->
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          <td class="memname">DWORD <a class="el" href="_wrapper_8cpp.html#a1e4b60c8d10ca9a4146b7218925f7783">CurrentSrcBlend</a> = 0<code> [static]</code></td>
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<a class="anchor" id="ad871b1decd43033b5d94c5cd4240e77d"></a><!-- doxytag: member="Wrapper.cpp::d3d8Caps" ref="ad871b1decd43033b5d94c5cd4240e77d" args="" -->
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          <td class="memname"><a class="el" href="struct___d3_d_c_a_p_s8.html">D3DCAPS8</a> <a class="el" href="_wrapper_8cpp.html#ad871b1decd43033b5d94c5cd4240e77d">d3d8Caps</a><code> [static]</code></td>
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